
GRAIL V2
by GameLightz
Build Tutorial
Base Features
Base Description
The Grail V2 - The BEST Duo/Trio Rust Base.
IMPORTANT UPDATE: The bunkered external TCs no longer work, so make regular ones, or freehand bunkers, or my newer pixelgapped externals. Good luck! :)
This base is an expansion of the BEST Solo/Duo base, the Grail (original), and this video is the full base build tutorial/guide for the best duo/trio Rust base. It's not a simple rust base, but there's none as cost-efficient and survivable.
Rusticated Creative Base Code: rsc.td/4NGD
WORKS ON Rust CONSOLE Edition! Use this method: https://youtu.be/cPgI4-KeQGA
*** WHAT DOES THE GRAIL V2 DUO/TRIO BASE GIVE ME? ***
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NEVER GET WIPED BY OFFLINERS. You have 9 bunkers. Spread your loot wisely and you'll always have what you need to continue like nothing happened, even if offlined. The esimated raid cost of 70+ rockets is for a full raid of all lootrooms (including bunkers and main TC) but that's lowballing it maybe. The main core is ~60 by itself, and there's 6 more bunkers outside of that, and also not counting bedroom and gatehouse storage loot. So just spread it around. An offline may rob you of a little bit of loot, but you'll be right as rain next day.
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DOMINATE YOUR AREA. You have a mini-china-wall designed like a shooting floor, meaning that you have at least 2 peeks for every point outside the compound. But usually many more.
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FARM LESS. This base is significantly cheaper than any base of even remotely comparable strength, and that's theoretical, because there are no duo/trio bases of comparable strength excepting my Trio Heaven.
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EASY AND FUN ONLINE DEFENSE. You have 6 double bedrooms (2 beds + locker) divided between mini-china-sall compound and base. It will take great concerted effort to stop you from respawning in safety, with kits, and defending your base.
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UPDATES TO THE ORIGINAL GRAIL If you don't want the mini-china-wall and added cost, using this as (the best) solo/duo base, there are still important improvements over the original Grail that are worth your time. There are also updates to the build which were forced by FACEPUNCH changing how some things work.
Rough Build Cost Estimate (Tiles & critical deployables): 55k metal, 62k stone, 240 hqm.
TIPS/TROUBLESHOOTING:
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If the TC pixelbunker doesn't show up, try building it from the left triangle instead of the right one. Also reverse the order of the second TC pixelgap layer (build the two halfwalls standing on the middle triangle, adjacent the first tc gap, then destroy the lower one, step out, and rebuild it from the outside.)
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I ALWAYS, ALWAYS HQM my first external TC (just the bunker part, not the stone doors part). This is critical because of a trick I found where you can grief multi-tc bases very cheaply (check my channel, u'll find it).
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For further upgrades than shown, start with the shooting floor supports, platforms, and window frames. You can also add stone frames under the shooting floor bedrooms just to make sure those are safer against collapse.
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Want a much cheaper base that's nearly as strong? Omit the china-wall :) This base will still be a monster with just the two gatehouse bedrooms with their turret pods and high stone walls around that.
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You can pixel-gap the TC immediately, if you don't honeycomb the TC triangle and just make the second floor lootroom on "hanging" triangles. Just upgrade them to metal. Honeycomb when you have 50 hqm for the TC walls :)
Resources & Upkeep
Build Cost
Daily Upkeep
Free to play · Sponsored by RustyLoot



