
THE RED ROOM
by Templetaps
Build Tutorial
Base Features
Base Description
The Red Room is a no compromise highly fortified main base for four to six dedicated players that want every single luxury. It can be built off of any standard 2x2 with a triangle airlock and expands easily from the humble beginnings all the way to a safe and secure monster of a main base.
Features:
- Four disconnectable TCs
- Four separate compound gatehouses
- A spacious highly protected compound with turrets on the ground and overhead
- A compact inner ring with 360 degree coverage from peak downs and auto turrets
- Four mobility shoots to easily maneuver through the base
- A simple two by two starter core and spacious second floor
- A semi-open core third floor with extremely high mobility and storage that's covered by 14 auto turrets
- 14 bedrooms spread across three different floors
- Six large batteries that are positioned completely away from any area that would be commonly pummeled with rockets
- A 360 degree wide gap shooting floor with a wide array of angles and embrasures including heli peaks breech peaks and four sets of roof peaks
- A spacious and defendable roof covered by 12 auto turrets
Other than a couple wide gap tiles are built off of the main base tc so it's simple to build and so stable that you can send a metric ton of rockets through the base and all of your vital spawn points and battery rooms will remain completely intact turning any kind of raid into an absolute nightmare.
The price of the base is easily manageable without endless grinding if your group is active and the numbers you're looking at here take into account every single endgame upgrade and luxury such as double armored doors and a full hqm core so prior to making these expensive upgrades you can expect a base to cost significantly less than what you see here.
Resources & Upkeep
Build Cost
Daily Upkeep
Free to play · Sponsored by RustyLoot



